

Some luck, maybe, but I feel my point is demonstrated. So to prove it could be done I picked out 3 of my own decks I thought would stand a decent chance – but note, not custom-built for the quest – and played it out. When playing through all the quests 3-player we stalled out a bit at Battle of Carn Dum, and after a few failed attempts I was getting a little aggravated by my companions’ complaining that it seemed impossibly hard. Of course, since I haven’t yet written up any of these it seems unlikely I will now, with one possible exception.ģH Carn Dum. I don’t keep the text logs of all the games I play by any means, but sometimes there are notable ones which I want to consider possibly writing up play reports for. Obviously he’s a bit specialised, definitely a multiplayer-focused hero, but I think he could be pretty viable.

This also by complete coincidence means that this custom Bilbo would synergise nicely with the other Spirit Hobbit heroes, whose abilities are all about playing with your threat. Location control triggered by threat raise. Since Song of Earendil doesn’t have any flavour text, we don’t know if it’s actually the song Bilbo came up with in Many Meetings, but it seems plausible, so it’d make some sense for a new Spirit Bilbo to synergise with it. I struggled to fix on an idea and wondered if there was anything else that would be thematic for Bilbo, thus inadvertently hitting on my answer when I considered the Song of Earendil. The final question was how the ability would be triggered. This was also an interesting idea since there is as it stands no hero in the card pool whose ability directly supports location control, so I figured I’d make one. In trying to think what I could do with Bilbo, I thought of his most famous song, The Road Goes Ever On (which of course got a card of its own in Sands of Harad), and figured it’d make sense to have Bilbo do something with locations. Consequently I knew the ability would have to be pretty powerful. However unlike some of the Bilbos which were submitted to the contest, I decided to stick to both the original stats and the original overinflated threat cost.

I decided to go for a new version of Bilbo Baggins, since the old one has some serious issues. I still wouldn’t mind showing people that custom hero though, so here it is. When a guest writer on Tales from the Cards was running a custom hero contest, I decided to put something together, then decided I didn’t particularly want the prize so I didn’t submit it. If you follow that facebook page then a lot of the things I bring up in this post you may have already seen, but I think there are one or two which you won’t, and you may have forgotten things as well.Īside from my idea of applying the LotR ruleset to Discworld, I have one other custom card I designed this year. Outside the blog itself, I did a couple of twitch streams, and I should really try to do some more at some point obviously I put a bunch of stuff on RingsDB, both decks and card reviews and I created the Warden of Arnor facebook page. I do want to try and be a bit more consistent though, rather than posting 5 times in a week and then nothing at all for a fortnight (I don’t think I’ve ever gone quite that extreme, but you take the point). I’ve been a bit up and down on how much I manage to post, because as much as I like this game and do kind of enjoy watching my stats go up, I have other things going on and it’s not like I’m getting paid for this. Apparently my highest number of daily views actually happened on new year’s eve, which is a bit weird – don’t people generally have other things to be doing on NYE? Whatever, it’s obviously not like I really mind. I’m doing pretty well, putting out content, gaining a certain amount of popularity I think. This year has been frankly huge for the LotR LCG community.Īnd now I turn to myself, to my own little corner of the community on this blog.
Lotr octgn image packs series#
In the community, we’ve had a couple of new blogs pop up the Cardboard of the Rings Discord has taken off CotR had their fantastic 100th episode (seriously, even if you don’t care about the podcast in general and listen to nothing else, if you’re seriously interested in this game you should definitely consider listening to CotR Episode 100 Part 2, the triple developer interview) the Progression Series was revived/rebooted and RingsDB was created. That was pretty cool, though with Sands turning up in December, we only just managed it. In terms of the game in general we actually had two deluxe expansions released in the same year for the first time ever, Grey Havens and Sands of Harad. Happy new year! 2016 was certainly an eventful year for the game and this blog, so as last year I’m going to go over some things that have happened.
