

Wisdom boosts your Wisdom save, which is really strong late-game. Not much difference here! Wisdom is more niche than Constitution, but more useful as an offensive stat. This subrace replaces the base’s Ability Scores Boosts and Fury of the Small. Please give it a buy if you want to support Extra Life! These Goblins are more attuned to the Wild and Fey than most Goblins tend to be. Still, this will be consistently useful for gathering intel or having a secret language.ĭankwood Goblins were introduced in the Adventure with Muk charity PDF. Goblin is one of the best early-game languages, but falls off once Hobgoblins stop being a threat. So, both options will get you a ton of utility!

Hide is more situational, but you’ll probably have acceptable stealth. Great way to be able to spend a bonus action! Disengage lets you skirmish, escaping from combat situations with no resources spent. However, you can only do it against creatures of Medium size or larger… So, if you’re raiding your old stomping grounds, this will only be so useful! Make sure you’re targeting a medium creature with this, or else you’re not going to be Furious against anything! Still, this is a great focusing tool. At the start, this isn’t much, but this can do up to 20 damage every short rest, guaranteed! That’s great for finishing off a boss, or just putting a lot of damage into an annoying enemy. Dealing extra damage is actually just really nice. Perfect for building ambush strategies or seeing creatures that are hiding just outside the light. Great! Goblins are naturally very stealthy, so you now don’t need to worry about lifting a torch with you when you’re walking around. Watch it! At least you move the standard speed. It lets you hide much easier and fit into tight spaces… but, it also lets you be the target of things like being swallowed or bodyslammed in more situations. Small is usually a benefit over being Medium. So, Goblins have 2 fantastic ability increases. Constitution is required for most classes, since your HP being above 0 is the goal of most characters. It’s a great stat, boosting your AC, attack rolls and damage with a ton of weapons, one of the most common saving throws, and some great skill checks. An extremely aggressive statline, and very versatile! +2 Dexterity is great, since you can make a ton of builds work with Dexterity. There are only two types of Goblin, so no worries about juggling different subraces or variant options here! Just pure chaotic energy, unless your DM allows you to swap things around. Check out our Goblin Name Guide for more lore and ideas. Names aren’t too important for Goblins, but choosing a fun name for them might be worthwhile. Their own society is almost as evil to them as human or elven cities, so they learn quickly that fending for themselves is their only option. In this situation, it’s rare for a Goblin to ever gain an empathetic heart. Hobgoblins and Bugbears use Goblins to soak arrows and swords, leaving many of the little menaces to feel used and abused by their betters. Goblins often leave their host after a wartime march. This is a common way for Goblins to start their own gangs, using their “firepower” to control others and convince them of their godly strength. They are usually outcast, whether their power was natural, from a patron, or from studying spellbooks.

Goblin casters aren’t well cared for by their community, the superstition that “Booyahg Users” will destroy the army from the inside. These little symbols are all the power they can find in this rather powerful army, and they embrace it. So, Goblins of all castes will do whatever they can to hold status symbols, like an orc piercing from a tribe they slaughter, or a frog in a jar given to them by a friend. Bugbears and Hobgoblins alike walk all over their most basic soldiers. Pariahs, as the name suggests, simply beg and hold a position barely above a slave.Įven the Lashers are considered jokes in the Goblinoid army.

Meanwhile, Gatherers simply get berries and fruits, and run away from adventurers. Hunters are what you tend to run into in the wild, responsible for most warfare and food getting. They are part of a caste-based system Lashers are the nobility, who take care of captured slaves, taming beasts, and leading the herd. However, Goblins are also part of a relatively secret army of goblinoids. And… Those many would be right in most cases. Goblins may strike many as simple bandits that live in the woods and greedily attack the most vulnerable. They understand they are near the bottom of the pecking order, and will find whoever is below them to start kicking downwards. Goblins are small, gray or green individuals.
